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He wasn't even part of any decent Disney games prior to this.), would have purchased the Genesis one. The Capcom PLANNER (and that is all he was pfff. First off the article is about people from both games saying they have things they like in the other teams game. It also has false information calling him a designer. What foolish conclusions people are drawing from this. So I'd flip the quote, 'If I didn't actually make the Genesis version I'd probably buy the SNES one'. I'm really biased as we made the original game and got Disney to deliver the animation.
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It must be nice to have someone like Mikami picking your game over his own, but to his credit, Perry admits that he would take the opposite view: "That put the use of the Genie as 'sensitive' during those discussions," says Perry. But the Sega version, they had the genie on the front.Īccording to Polygon - and Dave Perry himself - the lack of Genie could have something to do with Robin Williams and his annoyance at the way Disney was using his character's likeness in promotional materials, such as video games. Disney said no to that, so we had to move the genie to the back of the package in a smaller size. Originally, the front of the Super Famicom package had a genie on it.
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It's not only the lack of bladed weapons which has tainted Mikami's memory of the game the cover art also threw up problems - it didn't include the Genie character, which was arguably one of the most iconic members of the cast: The Genesis version had a sword, actually. Animation-wise, I think the Genesis version's better. If I didn't actually make, I would probably buy the Genesis one. Mikami has broken his silence to finally put the debate to rest - the Sega version is the best one: The SNES version, on the other hand, came courtesy of Capcom, and Resident Evil creator worked on the game as a designer.
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The Sega Genesis / Mega Drive edition is perhaps the most famous, having been coded by legendary designer Dave Perry, founder of Shiny Entertainment. SNES owners boasted that they had Street Fighter II first, and Sega fans wore unbearably smug grins on their faces when they got an uncensored (via a code) version of Mortal Kombat while their Nintendo-owning chums had to make do with a rather lame blood-free port.Īnother famous bone of contention is Disney's Aladdin, which was released on both formats in different forms. Do not use material on this site without permission.Those of you old enough to recall the epic 16-bit console wars will remember that Sega and Nintendo fans utilised every available weapon they could to belittle each other. This site made by a Canadian, and fueled by beer.